Upon arrival in the hamlet beneath the hills of the haunted family mansion, I was given a small group of adventurers and a bleak message from the game itself, informing me that bad things were going to happen. The horrors were enough to drive him mad, and after summoning his estranged relative, he commits suicide. The rumors were true, and he unleashed a grotesque, terrifying horde of creatures on the surrounding countryside. He was a bored, jaded nobleman, and one day decided to investigate the rumors of an interdimensional portal underneath his castle. In 'Darkest Dungeon', they are an integral part of the game.īefore the events of the narrative, the player character's long-lost relative contacts them via letter, explaining that he has done something horribly wrong and paid for it dearly. These traits are at odds with the daring depictions of heroic characters, and so they are glossed over or sugarcoated. They can succumb to post-traumatic stress after particularly harrowing experiences. Humans can become frightened, they can have doubts, they can lose their minds and even betray their allies when their survival is threatened. But usually, these heroes are human beings. These heroic badasses frequently swagger into labryinths, smash all the bad guys, steal all the loot, and when necessary, resurrect themselves with reckless abandon. Most fantasy stories portray adventuring as an easy, even glamorous profession.
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